Personal Work

3D Modeling

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  • Name: MineCoaster Modules
  • Description: Modules of a MineCoaster created for a Virtual Reality project
  • Work: Responsible for all aspects
  • Software: 3DsMax, Photoshop, Unity3D
  • Time: 2 weeks

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  • Name: Lowpoly Classic Jukebox
  • Description: This is a lowpoly Jukebox that I made using game-art modeling techniques
  • Work: Study, Modeling, Texturing, Animation and UDK implementation
  • Software: Maya, Photoshop, UDK, xNormal, nDo, Marmoset Toolbag

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  • Name: Low & Med Poly 3D Models
  • Description: 3D Models made for a freelance project. These models were intended to represent some of the tourist landmarks of northern Portugal
  • Work: Modeling, Texturing, UDK Setup, Country houses texture wasn’t made by me.
  • Software: Maya, Photoshop, UDK, xNormal Photoshop Plugin
  • Time: 1 month

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  • Name: Poker Game scene
  • Description: A small scene of a friendly poker game
  • Work: All 3D models, texture baking (AO and Normal), texturization, renders
  • Software: Maya, Photoshop
  • Time: 1 month aprox.

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  • Name: Xmas Card
  • Description: A Christmas Card made mostly for fun to send to all my family and friends.
  • Work: Concept, Modeling, Texturing, Illumination, Rendering
  • Software: Maya, Photoshop, nDo, xNormal
  • Time: 10-11 days

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  • Name: The Journey
  • Description: This was my first attemtp in creating a scene using Vue, it represents a journey by zeppelin in a fantasy-like landscape. The zeppelin wasn’t modeled by me, its a free model I got from renderosity forums and the credits go to Tablesaw (his Renderosity Username). My inspiration on this piece appeared after I read a article in 3D Artist Magazine from a very talented Digital Landscaper named Drea Horvath.
  • Work: Concept, Illumination, Rendering
  • Software: Vue, Photoshop
  • Time: 10 days

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  • Name: Sun Lounger
  • Description: A 3D Model of a Sun Lounger for the Speed Modeling Competition 2 #003 at Game Artist Forums
  • Work: Modeling, texture baking
  • Software: Maya, Photoshop, XNormal
  • Time: 5 days

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  • Name: Texturing the Sun Lounger
  • Description: Texturing the Sun Lounger provided by Reggie Santiago for the Speed Texturing Competition 2 #003 at Game Artist Forums
  • Work: Texturing (Diffuse and Specular Maps), Model and HighPoly Bakes by Reggie Santiago
  • Software: Maya, Photoshop, Marmoset Toolbag
  • Time: 6 hours

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  • Name: Telescope & Tripod
  • Description: Modeling of a Telescope mounted on a tripod for the Speed Modeling Competition 2 #005 at Game Artist Forums. I created my own design, using bamboo as my principal building material.
  • Work: Design, Modeling, AO + Normal Map Bake
  • Software: Maya, Photoshop, Marmoset Toolbag, XNormal, ZBrush
  • Time: 4 days

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  • Name: Killer Toy
  • Description: Another modeling mini-competition for the Speed Modeling Competition 2 #006 at Game Artist Forums. This one was the modeling of a toy of my childhood turned into a killer toy. I based my idea in legos and Duke Nukem (game character).
  • Work: Concept, Modeling, AO + Normal Map Bake
  • Software: Maya, Photoshop, Marmoset Toolbag, XNormal, ZBrush, nDo
  • Time: 7 days